And it's not even like you have to struggle to get one. It's not hard, just time-consuming, depending on your luck.
Hmm, I see. Time consuming might as well be this game's version of hard right now, considering its main gameplay element is grinding. "No struggle"? I don't know about your server, but over here in NA it takes a while considering the price of the gear, and rarity of BPs. It's not really hard by means of personal capability, rather just grinding. A little more on that at the bottom.
There was one challenging Ark Ship todat though, that Suzie was alive more than 20 seconds. The reason was one of the team member was level 54 and only wear a blue sword lol. Such a nice troll on us
And that was just one person with a blue weapon. 2, 3 or 4 with un-upgraded Uniques or blues can last a respectable amount of time. I mean, it is safe to say the rest of your team was rocking +6 upgraded Vicarious weps/sets? If that was the case, even minus one person those are gonna destroy what's in front of you.
The purpose of gear is to faceroll though... You just have to accept that being OP = boredom. There's no way to avoid it unless you stay in noob gear forever. Like One Punch Man, LOL
What this guy said. "It's only the best set in the game, upgraded 4x on every piece w/ a +6 weapon, the game's just too easy haha! If I don't get instakilled with the best set then it's just not hard enough!"
This is why I agreed with the previously expressed concern about people talking about difficulty. They have no idea where it ends.
If we cant post videos from other games to illustrate mechanics you might as well make it so we cant mention other games in text form either since it is the same thing. If dumb rules are going to be made might as well not half ass them.
Agreed. Now...
Just agree that there are games that do need new content to keep being interest to a wide audience.
To keep this short, I've thought about this carefully, and I can't fully agree. There are multiple factors to how much you can replay a game, personal taste, content, gameplay, things to obtain, in some games ranks or times to achieve. There were more that I wrote last night but I forgot and my draft somehow vanished into oblivion. The point is, right now for this game, content and things to obtain are the reasons for playing. The gameplay? Is boring. Particularly bosses. Whether they be dealing mega damage to you in a single hit creating artificial difficulty or comboing you dealing mega damage, creating artificial difficulty, they're not as enjoyable as I believe they could be. Even if they were really fun and challenging, required team coordination or something, I'm sure the extremely limited selection of mediocre or nonexistant loot that drops 80% of the time would make it feel not worth the effort anyway. What I was trying to say with my statement, is that if someone enjoys a game enough for any of the reasons listed above (or others), they will be able to enjoy it in the future. And depending on the reason, will last much longer for them personally. The game won't suddenly become something they don't enjoy (unless something big is changed, #RipMercy). What I was trying to do, is bring gameplay into the current mix of content and things to obtain. Right now, that's not the case.
For instance, one of the games I play a lot is Left 4 Dead 2. The gameplay is fun to me, and as a result it's lasted years with only a handful of maps. New content hasn't been released for that game in.. nearly a decade I believe, but that doesn't matter to me, because the game has depth. Whether it be the Survival mode that you can practice and need a good team to get good times on, Expert or Expert Realism modes you can go tryhard on, speedrunning the campaigns as I used to do with a team, the game has longevity because I like the gameplay, and depth because of its multiple things to achieve that require time investment. I merely try to illustrate the point that if this game had more depth, more things to achieve other than "Grind for this blueprint" or "Grind for items", its longevity would be impacted further than only content. Its depth is rather shallow, no worthy time investment reward other than maybe a hairstyle or something once you get enough DZ. Should cosmetics really be the end game? I don't really know, but I don't think so. Cosmetics are the kind of thing that are supposed to augment your play experience, not be rewarded with at the end. This is kind of why people say there's "Nothing to do" at endgame, or they express actually being bored with the game. Nothing they've done has actually rewarded them in a meaningful way. The only things that mean anything in this game are content, and things to obtain. The flaw with your logic is that if they were to follow your proposal, they would need to release content indefinitely in order to keep people engaged. This is not possible, so you have to look for other methods of increasing longevity.